(C) 2009 Elsevier Ireland Ltd. All rights reserved.”
“When we observe object-directed actions such as grasping, we make predictive eye movements. However, eye movements are reactive when observing similar actions without objects. This reactivity may reflect a lack of attribution LEE011 in vivo of intention to observed actors when they perform actions without goals’. Alternatively, it may simply signal that there is no cue present that has been predictive of the subsequent trajectory in the observer’s experience. To test this hypothesis, the present study investigated how the time course of eye movements changes as a function of visual experience of predictable, but arbitrary, actions
without objects. Participants observed a point-light display of a model performing sequential finger actions in a serial reaction time task. Eye movements became less reactive across blocks. In addition, participants who exhibited more predictive buy PS-341 eye movements subsequently demonstrated greater learning when required either to execute, or to recognize, the sequence. No measures were influenced by whether participants had been instructed that the observed movements were human or lever generated. The
present data indicate that eye movements when observing actions without objects reflect the extent to which the trajectory can be predicted through experience. The findings are discussed with reference to the implications for the mechanisms supporting perception of actions both with and without objects as well as those mediating inanimate object processing. (C) 2013 Wolters Kluwer NU7026 research buy Health vertical bar Lippincott Williams & Wilkins.”
“Amur virus was recently identified as the causative agent of hemorrhagic fever with renal syndrome. Here we report the complete genome sequence of an Amur virus isolated from Apodemus peninsulae in Northeastern China. The sequence information provided here is critical for the molecular epidemiology and evolution of Amur virus in China.”
that have investigated whether deficits in social cognition observed in schizophrenia are also present in schizotypal individuals have largely been inconclusive, and none of these studies have examined social interactive behavior. Here, we investigated interactive decision-making behavior in individuals differing in the amount of schizotypal symptoms using tasks derived from Game Theory. In total 1691 undergraduate students were screened with the Schizotypal Personality Questionnaire-Brief version. We selected 69 people distributed across the full schizotypal continuum to participate in Ultimatum and Dictator Games in which they played against human and non-human, computer partners. The results showed that higher levels of schizotypal symptoms, particularly positive and disorganized schizotypy, were related to proposing higher offers to all partners.